Coming soon

Build the interiors your server keeps asking for.

Housing shells, labs and storage units for FiveM, drawn inside real GTA V buildings and exported as a finished, stream-ready resource. No Blender skills needed.

One click, one folder

Every file the game needs. Written for you.

This is a real export: the storage facility from our own server. Models, collision, the MLO, its placement, audio occlusion and the manifest come out of Studio together, ready to ensure.

export · gronland_lager
  1. stream/gronland_lager.ytypMLO · 44 rooms · 42 portals
  2. stream/gronland_lager_mlo.ymapplaced in the world
  3. stream/gronland_lager_col.ybncollision · a material per surface
  4. stream/gronland_lager_room1…44.ydrthe rooms
  5. stream/gronland_lager_lights1…9.ydrceiling lights with shadows
  6. stream/gronland_lager_gdoor*.ydr ×165garage door panels
  7. stream/gronland_lager_u*l*.ydr ×114every unit at every size
  8. stream/3217756545.ymtaudio occlusion paths
  9. audio/gronland_lager_game.dat151.relrooms and doorways for sound
  10. units.json33 storage units, sizes, garage doors
  11. fxmanifest.luastreams it all
  12. ✓ 347 files · 8.0 MBready to ensure

A first look

Interiors that change after you ship them.

A storage unit at size 1
The same unit at size 2
The same unit at size 3
The same unit at size 4
Size 1 of 4
units.json

Units that grow

One storage unit or lab, up to five sizes. Every size is exported as models of its own, with garage doors that open and the JSON your housing script reads.

A shop floor as built
The same room with an oak floor and plaster walls
The same room with a checker floor and brick walls
The same room with a different look on each wall
As built
client.lua

Walls players restyle

Mark a floor, a ceiling or a single wall as changeable. In game, your script swaps it while people stand in the room: no reload, no restart.

Under the hood

The technical parts, done for you.

.ytyp

The MLO from your rooms

Rooms and portals come from what you draw. Every door, window and archway between two rooms becomes a portal by itself.

.ybn

Collision that sounds right

A BVH collision mesh with a GTA material on every surface, so footsteps and bullet hits match the floor they land on.

.ymt + dat151

Audio occlusion

Which room hears which, through which doorway. Written with every export, not left for later.

.ydr

Doors that open

Any of the game’s 575 door models, or a door Studio builds for you. Garage doors on storage units included.

.ydr

Lights and split levels

Ceiling lights with shadows, stairs between floors, and steps by themselves where two rooms sit at different heights.

check

Nothing missing on the server

Before export, Studio stops any prop your server’s game build doesn’t have, so nothing turns up invisible.

Coming soon

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