



units.json
Units that grow
One storage unit or lab, up to five sizes. Every size is exported as models of its own, with garage doors that open and the JSON your housing script reads.
One click, one folder
This is a real export: the storage facility from our own server. Models, collision, the MLO, its placement, audio occlusion and the manifest come out of Studio together, ready to ensure.
ensureA first look




units.json
One storage unit or lab, up to five sizes. Every size is exported as models of its own, with garage doors that open and the JSON your housing script reads.




client.lua
Mark a floor, a ceiling or a single wall as changeable. In game, your script swaps it while people stand in the room: no reload, no restart.
Under the hood
.ytypRooms and portals come from what you draw. Every door, window and archway between two rooms becomes a portal by itself.
.ybnA BVH collision mesh with a GTA material on every surface, so footsteps and bullet hits match the floor they land on.
.ymt + dat151Which room hears which, through which doorway. Written with every export, not left for later.
.ydrAny of the game’s 575 door models, or a door Studio builds for you. Garage doors on storage units included.
.ydrCeiling lights with shadows, stairs between floors, and steps by themselves where two rooms sit at different heights.
Before export, Studio stops any prop your server’s game build doesn’t have, so nothing turns up invisible.
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